﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.BatchRendererCullingOutput
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using Unity.Jobs;
using UnityEngine.Bindings;
using UnityEngine.Scripting;

#nullable disable
namespace UnityEngine.Rendering
{
  [NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
  [UsedByNativeCode]
  internal struct BatchRendererCullingOutput
  {
    public JobHandle cullingJobsFence;
    public Matrix4x4 cullingMatrix;
    public unsafe Plane* cullingPlanes;
    public unsafe BatchVisibility* batchVisibility;
    public unsafe int* visibleIndices;
    public unsafe int* visibleIndicesY;
    public int cullingPlanesCount;
    public int batchVisibilityCount;
    public int visibleIndicesCount;
    public float nearPlane;
  }
}
